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stacker:docs:tutorials:stackinglandscapes [2013/06/04 17:09] rjlittlefield |
stacker:docs:tutorials:stackinglandscapes [2022/09/29 17:50] (current) rjlittlefield fix bad link to georgedouvos.com (Focus Stacker) |
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//Photo credit: Stan Lane// | //Photo credit: Stan Lane// | ||
- | At this size, you can appreciate the scene but you can't tell whether everything is sharp or not. | + | At this size, you can appreciate the scene but you cannot tell whether everything is sharp or not. |
Let's zoom in closer so we can see how much detail is available at pixel level. | Let's zoom in closer so we can see how much detail is available at pixel level. | ||
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There are a couple of other resources that will help in dealing with motion. | There are a couple of other resources that will help in dealing with motion. | ||
- | First, learn about the differences between PMax and DMap. There's a quick summary at [[:stacker:docs:faqlist#what_is_the_difference_between_pmax_and_dmap|"What is the difference between PMax and DMap?]]. In general, DMap is more tolerant of subject motion, though it may require adjusting a couple of parameters. That aspect is outlined at [[:stacker:docs:faqlist#how_should_i_choose_those_dmap_settings|"How should I choose those DMap settings"]] and in more detail in the tutorial [[:stacker:docs:tutorials:tutorial003|"How To Use DMap"]]. | + | First, learn about the differences between PMax and DMap. There's a quick summary at [[:stacker:docs:faqlist#what_is_the_difference_between_pmax_and_dmap|"What is the difference between PMax and DMap?"]]. In general, DMap is more tolerant of subject motion, though it may require adjusting a couple of parameters. That aspect is outlined at [[:stacker:docs:faqlist#how_should_i_choose_those_dmap_settings|"How should I choose those DMap settings"]] and in more detail in the tutorial [[:stacker:docs:tutorials:tutorial003|"How To Use DMap"]]. |
- | Second, learn how to detect & confirm subject motion in the first place. See for example [[:stacker:docs:faqlist#how_can_i_detect_movement_in_my_stack|How Can I Detect Movement In My Stack?]]. Similar techniques can be used while you're in the process of retouching, as shown in the video tutorials [[:stacker:docs:videotutorials:retouching001:index|"Introduction to Retouching"]] and [[:stacker:docs:videotutorials:retouching002:index|"Advanced Retouching"]]. | + | Second, learn how to detect & confirm subject motion in the first place. See for example [[:stacker:docs:faqlist#how_can_i_detect_movement_in_my_stack|"How Can I Detect Movement In My Stack?"]]. Similar techniques can be used while you're in the process of retouching, as shown in the video tutorials [[:stacker:docs:videotutorials:retouching001:index|"Introduction to Retouching"]] and [[:stacker:docs:videotutorials:retouching002:index|"Advanced Retouching"]]. |
**How Many Images Do I Need?** | **How Many Images Do I Need?** | ||
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Sometimes you can do that by focusing specifically on each element you care about. | Sometimes you can do that by focusing specifically on each element you care about. | ||
- | Other times it's best to just methodically step focus from foreground to background, or vice versa. In that case, you might like to use a focus-stacking calculator like **FocusStacker**, by [[http://www.georgedouvos.com/douvos/OptimumCS-Pro%3B_TrueDoF-Pro%3B_FocusStacker.html|georgedouvos.com]]. It's an iPhone & iPad app that interactively calculates focus distances based on your lens and scene. Alternatively, you can use the precomputed tables **[[:stacker:docs:tables:landscapes|HERE]]** to do essentially the same thing. | + | Other times it's best to just methodically step focus from foreground to background, or vice versa. In that case, you might like to use a focus-stacking calculator like **FocusStacker**, by [[http://www.georgedouvos.com/focus-stacker-overview.html|georgedouvos.com]]. It's an iPhone & iPad app that interactively calculates focus distances based on your lens and scene. Alternatively, you can use the precomputed tables **[[:stacker:docs:tables:landscapes|HERE]]** to do essentially the same thing. |
Enjoy! | Enjoy! | ||